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TIME TEXTURES
Sonuscore
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TIME TEXTURES is a new revolutionary orchestral engine bringing ever-evolving soundscapes to the tip of your fingers. Using advanced algorithmic techniques, orchestral instruments have been given a depth, movement, and beauty that don’t readily exist in the natural world. With a simple modulation design, you can warp and bend 13 instruments into new textures and sonic realities. The power is yours.
- TIME TEXTURES is a revolutionary orchestral instrument based on manipulating quality-recorded orchestral sounds
- TIME TEXTURES uses a simple-yet-complex modulation system that allows intricate, ever-evolving soundscapes at the turn of a knob
- With TIME TEXTURES you can wonderfully enrich a traditional orchestral arrangement and immediately conjure up liveliness and emotion
- TIME TEXTURES is an orchestral instrument tapping into the power of the modern age
ORCHESTRAL TEXTURES AT A NEW LEVEL OF INNOVATION
TIME TEXTURES is an orchestral instrument that allows sound textures to continually evolve in ways that are impossible for simple, pre-recorded sample loops without a great deal of editing.
TIME TEXTURES is the easiest way to further innovate your way of composing
EVOLVING TONES & CINEMATIC TEXTURES
There are naturalistic orchestral textures that merge with the modwheel and can create a whole new spectrum of sounds by enriching them with orchestral particle sounds.
There are also cinematic presets that expand the orchestral sounds with a wide effects chain to create truly blooming soundscapes.
The over 200 presets are divided between their feel and character. Listen to some of the most inspiring presets in our preset playthrough.
A BREAKTHROUGH ENGINE FOR EFFORTLESS CREATION
TIME TEXTURES bends the sonic essence of space-time in order to fold orchestral instruments into themselves and create new and complex characters.
CREATE ETHEREAL MOVEMENTS
The source of TIME TEXTURES’ depth is how it seamlessly controls four basic parameters separately for both of the instrument layers and ties them to the mod wheel.
ATTACK VOLUME
Adjusts the volume of the first sound particles played when a new note has been triggered.
SEED
Determines the way each particle is triggered.
NOTE SELECT
Changes how the engine interprets your played notes.
SPREAD
Determines the position of the sound particles in the stereo field depending on the pan settings.
GAIN
Adjusts the overall gain of the emitter.
PAN
The panning of each emitter can be adjusted.
QUALITY RECORDINGS IN A BREAKTHROUGH ENGINE
METICULOUSLY RECORDED
TIME TEXTURES consists of 25 instrument patches, each one meticulously recorded and sampled, with up to six round robins and up to five dynamic layers. For each instrument patch, we also recorded several instrument-specific articulations in addition to the sustains, which can be faded into the texture using a slider.
MULTIPLE ARTICULATIONS
The string patches each have their own tremolo and staccato samples that can be used to enrich your texture and add movement. The woodwind patches feature Tenuto, Triplet Tongue and Staccato samples. For the Brass patches we included Tongue Staccato, Flutter Marcato and Muted Staccato articulations. And for the keys section, in addition to the harp, felt piano and grand piano samples, we recorded harp harmonics, as well as several prepared grand piano samples.
EVER-EVOLVING SOUNDSCAPES
All samples were edited in a special way that allows the TIME TEXTURES engine to arrange them in a certain order and form them into soundscapes – stringing together different sound particles in an ever-changing way.